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Rpg maker mv conditional branch11/27/2022 ![]() The lighter shade is usually the top view. Every wall has a top view and a side view. Now, because a jail usually has sturdy walls, pick the gray stone wall from tileset layer “A”. Click on an empty floor tile and simply paint over everything in the room except for the walls. In map editing mode, right-clicking on a tile clones whatever is in that tile–convenient for painting over scenery. Select it and press the space bar to edit its general settings. Right-click on Forest Town in the map list, then “Load…”, and then select “Weapon Shop.” You’ll notice a new map pops up at the bottom of the list, identical to the Weapon Shop interior you already have. The weapons shop interior provides an adequate template. RPG Maker MV comes with several dozen premade locations, but a jail is not one of them. Today we will be designing the interior of that prison and setting up the main quest. Just to recap the game’s plot, our hero, Lucius York, discovered a letter from his grandpa explaining that he had been arrested for owing rent and sent to debtor’s prison. In Part III of our exploration of RPG Maker MV, we created a town for our game Mists of Tongass, added a few interactive townspeople, and learned how to enter and exit building interiors. ![]()
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